Video Games A Waste

Video Games: A Waste of Time?

Is the learner…? Yes or No?
1. Learning to experience (see and act on) the world in a new way?
2. Gaining the potential to join and collaborate with a new affinity group.
3. Developing resources for future learning and problem solving in the semiotic domains to which the games is related?
4. Learning how to think about semiotic domains as design spaces that engage and manipulate people in certain ways and, in turn, help create certain relationships in society among people and groups of people, some of which have important implications for social justice.
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