Viability Scale To Score
Video Game Cognitive Viability Scale (Rice, 2007).
|20||Perfect Score. Game displays highest elements of cognitive viability.|
|15-19||Upper-range. Game holds several positive characteristics lending itself to higher order thinking.|
|14-18||Mid-range. Game is probably acceptable for some higher order thinking opportunities.|
|9-13||Lower-range. Fewer opportunities for higher order thinking will take place in the game.|
|0-8||Little or no cognitive viability. Typical score range for arcade-style only games.|
page revision: 1, last edited: 14 Dec 2009 22:31